Library with logic, almost without any UI parts (like CarsManager and CarObject, for instance). Small library for filtering objects by queries like *ca & !(country:c* | year<1990). There was also deferred renderer, but it was quite poor and got moved away.Īpart from simple rendering, has a bunch of special modes, allowing to update ambient shadows, AO maps, recalculate tracks’ maps and outlines.įully independent from AcTools.* library which generates number plates using Lua to interpret style files and Magick.NET to create and save textures. Has a much more thoughtful architecture and thereby contains two different renderers: Lite (very simple skins-editing DX10-compatible version) and Dark (extended variation of Lite, with lighting, skinning and a lot of effects such as SSLR, SSAO, PCSS). Thankfully, now it’s completely redundant, I’m going to remove it for good.Ī replacement for AcTools.Kn5Render. It was made using IndexedDB in Chromium, which uses LevelDB underneath. Small “spin-off” which loads times from old AC database. Uses LevelDb for reading from the original launcher (which saves times using Chromium’s IndexedDB). Thing for reading best lap times from different sources. ![]() Small library for managing JSGME mods, fully compatible, but with optional hard links support. Contains methods to work with common AC files, launches game and stuff. Main library, used by any other project (including Cars Manager and even modded KsEditor). Set of utils and apps designed for Assetto Corsa.
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